I'm David. I code at Kickstarter. I'm an artist—I make things. See resume »
Your brother instant messages you, thinking you’re both in a game. It’s of the utmost importance that you meet him in his room. That’s when all the problems begin.
My game won #25 out of 1400 in humor, and #160 overall. This point-and-click game was made for Ludum Dare, a 48-hour contest where you make a game according to a theme. Every asset must be made by you.
I had been drawing for the past few months, and this was a great opportunity to see how much my skills had progressed. I’m very, very proud of my work, and it was great fun writing this.
gunpixel is a game made for the first Node Knockout, a 48-hour contest to make anything using the node.js environment.
It’s a multiplayer shooter, but everything is a pixel, including you and your bullets. Magnified pixels, but pixels all the same.
We had to learn how to set up a web server, deploy an application, basic networking theory, and node.js all in less than two days. It went right down to the wire: our last commit was minutes before the contest ended.
gunpixel was an incredible learning experience, something I want to imitate again.
I had this itch I needed to scratch.
I love writing. But I didn’t like the software out there — Tumblr, posterous, Facebook. Blog posting on these sites is littered, I feel, with unnecessary features. Besides, I didn’t even want post titles. I just wanted a box with a “Publish” button.
Eventually, I made canvasofwords. It’s programmed in Django so I would learn more about it. The early posts were written deep in the throes of a hopeless infatuation, and no post has a title.
Eventually, friends began to write for it and I scaled the site for multiple authors. I suppose the lack of a title and numerous short posts made for good flash fiction, quick writing exercises. In short, other people found the same use in it as I did.
We mostly stopped writing due to other interests.